#pragma once

#include "MeshObject.h"

ref class GlassShatterScreenMesh : public MeshObject
{
internal:
	GlassShatterScreenMesh(_In_ ID3D11Device *device, _In_ ID3D11InputLayout* inputLayout);

    virtual void Render(_In_ ID3D11DeviceContext *context, _In_ bool isFirstPass) override;
};

